Two Hold and Win features landed on back-to-back spins - numbers 1290 and 1291 in my session. They paid 106x and 27x. Not the numbers that make Hold and Win famous, but as a demonstration of how the Playson jackpot mechanic behaves when it clusters, that pair of triggers told me more about the game's rhythm than any individual big result. I ran 1733 spins in the Playson demo at EUR 1.00 per spin to find out how the five-tier jackpot ladder actually plays out across a real run. The ceiling is 15,000x. My session peaked at 145x. That gap between what the game offers and what a real session delivers is the story.
Grid, Controls, and Base Game
The game runs on a 5x3 grid - five reels, three rows, standard Playson layout. Most sources agree on 5 fixed paylines, though one source I checked reports 20. I could not resolve that conflict without seeing the in-game paytable directly - the Playson in-game paytable was not accessible directly for this session - so treat the 5-payline figure as the working number, consistent with other Playson Hold and Win titles in the same family.
Symbol set is standard fruit fare: Watermelon and Grapes at mid-tier, BAR and Bell as the high-value combos, lower fruit filling out the rest. The Wild covers everything except Clover symbols. The Clovers themselves are not paying symbols - they exist only for Hold and Win, and that distinction matters: a full reel of Clovers with no Feature Clover mixed in is a soft trigger, not a jackpot.
Base game hit rate in my session was roughly 1 in 8 spins producing a fruit or BAR combination. The remaining 7 in 8 were blanks. That is a dry base game experience by most standards. The entertainment in this game is the Hold and Win trigger, not the paylines.
Bet range runs EUR 0.20 to EUR 100.00. The demo ran at EUR 1.00 flat for the full session.
One thing before the mechanics: the clovers are rendered as bioluminescent glowing shapes - more like luminescent ocean plants than the green shamrocks typical of Irish-luck fruit slots. PlayUSA describes the soundtrack as "an electro-synth version of an Irish shanty," which is accurate: it is an upbeat electronic riff that sits above the reel sounds rather than beneath them. When Hold and Win fires, that base track cuts cleanly and the bonus sequence runs with its own distinct audio register. I caught that shift at the first trigger and it held consistent through all 20.
Hold and Win: How the Bonus Works
When Hold and Win fires, the base grid clears and three respins go on the clock. I tracked that sequence across all 20 bonus rounds in my session: any Clover showing when the feature triggers locks in place, new Clovers landing during respins also lock - and reset the counter back to 3. Not once did a reset fail mid-sequence.
What lands on the board determines the result. Regular Clover coins carry multiplier values from x1 to x12 - their face value counts toward the payout when the feature ends. Feature Clovers come in three colors: Pink (Multi) multiplies all coin values on the board; Blue (Collect) takes the running total of all locked coins; Green (Mystery) transforms into another Feature Clover type or drops random Clovers into open cells - that is where the x20-x75 multiplier range lives. The fourth type, the Super Clover, is diamond-shaped and opens a different board entirely. The Extra Clover can become any Feature Clover type.
All three standard Feature Clovers are visually distinct from each other and from regular Clover coins. Through 20 triggers across my session, Pink, Blue, and Green were identifiable on the filling board mid-sequence without confusion.
Super Bonus and the Jackpot Ladder
The Super Clover is the door to the top of this game. When it lands during Hold and Win, the board expands from 5x3 to 5x5 - 25 positions instead of 15 - and the Super Clover seeds it with additional Clover and Feature Clover symbols. It did not land in my session. That is the realistic context for what follows.
The five-tier jackpot structure operates within Hold and Win rounds. At EUR 1.00 per spin, the values are:
- Mini: EUR 15 (15x stake)
- Minor: EUR 30 (30x stake)
- Major: EUR 100 (100x stake)
- Grand: EUR 3,000 (3,000x stake) - requires filling 15 cells
- Super: EUR 10,000 (10,000x stake) - requires filling all 25 cells in Super Bonus
The 15,000x maximum win combines the 10,000x Super Jackpot with multipliers applied to the other coins on the full 25-cell board. The Grand and Super jackpots did not trigger in my 1733-spin session. The Grand requires filling 15 cells in a standard Hold and Win round; the Super requires both a Super Clover landing during Hold and Win AND filling every cell of the expanded 5x5 grid.
The Buy Bonus has two direct entry paths. A 70x bet buys a standard Hold and Win trigger with 1-3 Feature Clovers pre-placed. A 150x bet buys guaranteed Super Clover entry - the direct route into the Super Bonus grid and the only path where filling all 25 cells becomes possible in a single bought round. My session averaged around 65x per Hold and Win trigger. The 70x buy is negative on that average alone.
My 1,733-Spin Session Results
I ran 1733 spins at EUR 1.00 per spin. The demo balance started at EUR 11,000 and finished at EUR 11,096 - EUR 96 ahead at the close. That is a positive result driven by variance, not a prediction of a typical outcome.
Hold and Win triggered 20 times across 1733 spins. In this session, that worked out to roughly one trigger every 87 spins. Single session - that rate will vary.
The balance had a shallow dip in the first third. Around spin 450, I was down about EUR 131 from the start - less than 2%. From spin 500 onward, Hold and Win rounds fired more consistently and the balance climbed steadily. By spin 1290 I was up EUR 240 from start - and that is where the back-to-back triggers happened on spins 1290 and 1291, adding another 133x combined before the session worked back down to the final +96 close.
Balance trajectory across 1,733 spins at EUR 1.00 stake. Start EUR 11,000 - End EUR 11,096. Observed RTP: 105.54% (single session only).
Hold and Win Round Details
Respin counts ranged from 4 to 15 per trigger. Average across all 20 rounds: just over 8 respins. The longer sequences matter: Bonus #15 ran 15 respins with no meaningful Feature Clover multiplier and still paid 106x from coin accumulation alone. That result shows how the mechanic builds value through board coverage even without the multiplier layer.
Multiplier activity across 20 triggers:
- 13 of 20 rounds had no Feature Clover multiplier active, or only a x1 peak
- 5 of 20 had a x5 peak multiplier (Bonuses #4, #10, #11, #14, #17)
- 1 had x2 peak, 1 had x3 peak
- Nothing above x5 was observed in the full session
The mechanic allows x12 on regular Clover coins and x20-x75 through the Mystery (Green) Feature Clover. Those higher ranges did not appear across 1733 spins in this run.
Session maximum: 145x. This was Bonus #4 at spin 474 - 13 respins, x5 peak multiplier. The session's best result came from a combination of solid coin accumulation and a multiplier that pushed it over the top.
Session Progression
Base game hit rate in this demo run was roughly 1 in 8 spins producing a small fruit or BAR win. Longest streak without any win at all: 37 consecutive spins. For a game with a 15,000x ceiling, 37 spins is a notably short maximum dry run.
Bonus #5 through Bonus #8 clustered between spins 523 and 739 - four triggers in about 216 spins during the session's recovery phase. That kind of clustering is part of why the balance in this game does not recover slowly: it either finds a run of bonus activity or it does not.
Test limitations: A single demo session of 1733 spins is too small to draw conclusions about long-run trigger frequency or jackpot hit rates. The Grand (3,000x) and Super (10,000x) jackpots did not trigger in this run; neither did the Mystery Feature Clover multipliers in the x20-x75 range. The absence of those outcomes across 1733 spins is consistent with them being genuinely rare - it does not tell how rare.
Pros and Cons
Pros
- 15,000x max win verified across SlotCatalog, allslotsonline.casino, and FluffySpins independently
- Five-tier fixed jackpot ladder from Mini (15x) to Super (10,000x) - accessible through regular base game play
- Super Bonus 5x5 grid expansion provides a genuinely distinct second mode vs. the standard board
- Short base-game dry streaks: longest in 1733 spins was 37 consecutive spins
- Coin accumulation alone can build substantial rounds: 13 of 20 triggers had no multiplier yet averaged over 60x each
- Buy Bonus available at 70x (standard Hold and Win entry) or 150x (direct Super Bonus route)
Cons
- RTP not officially published by Playson - the ~96.08% figure is from a third-party database
- Volatility contested: PlayUSA and FluffySpins say High; SlotCatalog reports Medium; official classification unavailable
- Mystery (Green) Feature Clover multipliers (x20-x75) did not appear in 1733 spins
- Buy Bonus at 150x for the Super Bonus path is steep and the Super Jackpot requires filling all 25 cells
- Paylines count unverified from in-game source - 5 per most references, 20 per one source
How It Compares
4 Supercharged Clovers vs. the original (2024)
The original is the direct predecessor. Same Hold and Win engine, same clover coin concept, same jackpot-ladder logic. The differences are specific: the original has three Feature Clovers (Pink, Blue, Green) while this version adds the Super Clover as a fourth type, enabling the 5x5 Super Bonus grid expansion. The "4" in the name refers to those four Feature Clover types. Anyone who has played the original will find the mechanics feel identical right up until a Super Clover lands and the grid expands.
4 Supercharged Clovers vs. Diamonds Power: Hold and Win (Playson)
I tested Diamonds Power on the same Playson WL environment. The Hold and Win engine is mechanically the same as here. The difference is one feature layer: Diamonds Power has no Super Clover and no 5x5 grid expansion. That makes it a simpler entry to the Playson Hold and Win format and a lower-ceiling one - 1,057x max vs 15,000x here.
| Feature | 4 Supercharged Clovers | Original (2024) | Diamonds Power |
|---|---|---|---|
| Max Win | 15,000x | Not disclosed | 1,057x |
| Feature Clover types | 4 (Pink/Blue/Green/Super) | 3 (Pink/Blue/Green) | 4 (different) |
| Super Bonus grid | 5x5 (25 cells) | No | No |
| Buy Bonus | 70x / 150x | Yes | Yes |
| Provider | Playson | Playson | Playson |
Frequently Asked Questions
What is the maximum win in 4 Supercharged Clovers Hold and Win Power Chance?
15,000x the stake. This is confirmed across multiple independent sources including SlotCatalog, allslotsonline.casino, and FluffySpins. It requires the Super Clover to land during a Hold and Win feature - activating the expanded 5x5 Super Bonus grid - and then filling all 25 cells including the 10,000x Super Jackpot position, with multipliers applied to the remaining coins on the full board. It is a very high bar in practice.
Is there a free spins mode?
No. The game has no traditional free spins round and no scatter symbol. The Hold and Win respin mechanic is the only bonus structure. The Super Bonus - triggered by the Super Clover during Hold and Win - expands the grid to 5x5 with a larger board to fill, but it still runs on the same Hold and Win respin clock.
What RTP does this game have?
Playson has not published the RTP for this title officially. The ~96.08% in the Quick Facts table comes from SlotsMate, which specifically identifies the "4 Supercharged Clovers" variant. A second figure, 95.78%, appears on FluffySpins and appears to be the RTP of the original Supercharged Clovers title carried over to this version. Neither is from Playson directly. The actual RTP at any given casino is set by the operator - check the casino's terms before depositing.
What does "Power Chance" mean?
The Power Chance suffix indicates the jackpot-network version of this game. In practical terms, it means the full five-tier jackpot structure is active, including the Grand (3,000x) and Super (10,000x) tiers. A version of the game without the Power Chance suffix may run with a reduced jackpot set.
How volatile is this game?
High - that is my call from 1733 spins. PlayUSA and FluffySpins agree on that classification. SlotCatalog reports Medium; I do not know what evidence supports that label and it does not match what I saw: a 15,000x theoretical ceiling, a 145x session maximum, and Mystery Feature Clover multipliers in the x20-x75 range that never activated across the full session. That profile reads as High to me.
How often does Hold and Win trigger?
In my session: 20 times across 1733 spins, roughly once every 87 spins. That is a single session and trigger frequency will vary. At the minimum bet of EUR 0.20, a 300-400 spin buffer gives a reasonable chance of seeing 3-4 bonus rounds. For the Grand (3,000x) or Super (10,000x) jackpots to have any real opportunity to land, many hundreds of Hold and Win triggers across multiple sessions would be needed.
What is the Buy Bonus and should I use it?
Two options: 70x stake for a standard Hold and Win entry with 1-3 Feature Clovers pre-placed; 150x stake for a guaranteed Super Clover entry. My session averaged around 65x per Hold and Win round at natural trigger rate. The 70x buy is already negative on that average. The 150x Super Bonus buy opens the path to the Super Jackpot, but at a high cost and without published odds on hitting the 10,000x. I would not use either as a regular play strategy.
Reviewed by Mia Stone - 1733 spins, Playson demo, June 2026. For review methodology, see How we review slots.
Where to Play 4 Supercharged Clovers
4 Supercharged Clovers: Hold and Win Power Chance is available at online casinos running Playson software under MGA licensing. A list of recommended licensed casinos where this title can be found is on the play page. Standard advice applies: check the operator's configured RTP for this specific game before depositing, since Playson does not publish the value officially.
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